Digital Illustration: A Master Class in Creative Image-Making
- Rotovision / 2005
Book Extract - Introduction

Today's innovators in graphic image-making
have grown up with the digital, with a computer in every classroom.
For some, it's worth recognizing that even before school, digital
kit in the bedroom, the playroom has been the real starting point
of their creativity.
Today's image-makers have not had to adapt to the changes that
digital technology brought but have developed their skills intuitively,
utilizing the huge advances that have been made. Digital technologies
are much more connected with everyday lives than ever before,
and for many, from an earlier age. Young creatives no longer consider
the computer 'new.' Having grown up with PlayStation, Nokia mobile
phones, the Canon IXUS, and, more recently, the iPod, they understand
the ins, the outs, the ups and the downs of digital media. It
is no coincidence that nowadays, a basic start-up computer package
includes a scanner, printer, and digital camera alongside the
computer itself. Increasingly, packages also include a wi-fi box
and card, allowing instant web access from anywhere in the home
as well as bundled digital-manipulation software and royalty-free
photographic images, clip-art and fonts; the 'perfect' recipe
ingredients. Encouraged to manipulate and create 'visuals' from
the outset, for today's image-makers the computer, with its adjuncts,
really is 'just another tool.'
Access any Availability
Greater access to constantly improving hardware at ever-decreasing
prices has helped drive the purchasing demand from the public.
Over the past fifteen years, 'stack them high and sell them cheap'
computer warehouses have appeared on the outskirts of every town
and city across the computerized world. Drive in, speak to a 'qualified
expert,' road-test some kit, make an educated choice, and scoot
away with hardware and software more powerful than even governments
had access to 20 years ago, at a price unthinkable just 10 years
ago. With the computer retail industry becoming increasingly cutthroat,
buying a computer has never been cheaper or easier.
For those already within the digital loop–and that number rises
daily–it is the issue of constant upgrading that requires attention,
or so the manufacturers would like us to believe. No time to get
to the warehouse? There is always the option of buying the necessary
kit on-line, opting for 'hassle-free, no-nonsense, next-day delivery'
and 'easy' deposit and payment terms to get your hands on the
most up-to-date kit. Simplicity is the key.
The Rise of Hardware and Software
And as the quality of available hardware continues to rise, so
does the software industry's output. Creative imaging and manipulation
software has become far more powerful and easier to use, with
manufacturers recognizing a new market growing quietly alongside
the traditional market of creative professionals. Modified versions
of professional applications have been created for and marketed
toward the creative home-user. Neither a true professional image-maker,
nor a complete novice the home-user is a motivated, skilled and
keen amateur. With greater computing experience than ever before,
the home-user has a wider range of basic skills from which to
draw; with access to the latest hardware and software, they are
able to approach the creation of digital image-making in an increasingly
professional manner.
The explosion in the use and accessibility of both the Web and
digital photography has also helped to fuel the rise in digital
image-making. With the tools for manipulating digital photographs
now readily available, many illustrators and designers have sought
to increase their range of skills and move into areas closer to
commercial digital illustration. For the home-user looking to
find an audience for their work, publishing on the Web has been
the logical progression: it avoids print, production, and postage
costs which, in other media, can be frighteningly high; most e-mail
hosts now offer cheap domain names and limited web space; and
web-design software is now far easier to use than the raw hypertext
mark-up language (HTML) required at the dawn of the Internet.
Increased access to the web continues to grow daily as more and
more users join the superhighway for the first time, and the speed
of connections hits new highs as users ditch dial-up for broadband
services.
In the analog world, magazine publishers have leapt to the challenge
of creating monthly publications to cater for the needs of digital
image-makers and would-be web designers providing easy-to-read,
step-by-step, know-how in an instant. Instructions for using software,
offering tips, and tricks and creative and technical advice alongside
examples from industry professionals has seen readership figures
easily surpass those of the pure traditional design journals and
magazines. The success of these new glossy PC-D-I-Y magazines
has ensured that they are a publishing phenomenon across the globe.
The Education of the Image-Maker
Art and design education has also contributed to the image-making boom. The number of graduates from creative design and media-related courses has risen dramatically in recent years. This is due both to the rapid growth in the number of courses offered and to the increase in student numbers, in response to demand. International competition for students is another contributing factor; many institutions have increased their annual spend on the digital, resulting in more fully equipped computer labs and better informed teaching staff. In terms of choice, there has never been a better time to study communication design.
Twenty-First Century Flux
At the start of the twenty-first century, professional image-making
is in a state of flux. Cutting-edge graphic design, with its constant
reinvention, demands new and innovative ways of visualizing concepts
and bringing ideas, moods, and movements to life. The discipline
had been struggling to find the next 'big thing,' a fresh look,
ever since the excitement of digital typography, delivered in
the mid-nineties, had began to diminish and the fashion for hyperrealist
photography became overblown and overused toward the end of the
decade.
Changes and developments in contemporary music and fashion often
occur at street level, with cultural shifts led by small, but
influential groups of movers and shakers. The same is true for
art and design. Away from the prying eyes of the media, new approaches
and new visions start to emerge. The 'style' press, often the
purveyors of all things new, bright, and shiny, began to recognize
and reflect new means of creating 'cool' images. Previously creatively
constrained by the sole use of photography, brave steps have been
taken to break with tradition and to showcase work from the undercurrent
of emerging image-makers.
Breaking Boundaries
Neither graphic designer, photographer, nor illustrator, these
'graphic image-makers' have started to cross boundaries, creating
their own visual languages, their own innovative brand of picture-making,
to capture the essence of the stories they are commissioned to
cover, and the products and artists they promote–they are providing
the visual zeitgeist.
The secret of the most successful work lies in its artistic combination
of the digital and the traditional in an unobtrusive and subtle
manner. Using digital photographic techniques alongside or in
combination with drawing and painting skills, and merging these
with aspects of practice developed from printmaking, letterpress
printing, stencilled street art and the like, this cutting-edge
approach demands attention. A visual equivalent to the scratching,
sampling, and remixing of contemporary music, this new aesthetic
draws upon many creative inspirations and techniques. Often working
alone or in small studio set-ups, sometimes even as part of independent
design studios, these mavericks have started to change the face
of contemporary illustration and graphic design.


