The Association of Illustrators
Images Annual 28 - 2004
Environmental Issues
Let's think about the environment. When I say the,
I really mean our environment.
And by our environment, I mean
the space that we occupy both physically and mentally. And by
we I mean illustrators.
Confused? OK, bear with me, resist the temptation to skip straight
to the images, and give this some thought…
Where is it that you create your work? Try to think geographically
and physically as well as mentally too. All three spaces, I believe,
help to determine and influence the way in which we work and the
kind of work that we create.
Let's start with geography. I've heard the arguments before, even
contributed to them myself in the past; geographic location no
longer matters. We have mobile phones, email, the web and ADSL
so illustrators can now work anywhere. True, we are able to deliver
projects to clients from almost any spot on the globe, we no longer
have to be a stone's throw away or within a courier's pick-up
zone but is that really the complete picture? Sure, we can have
art supplies on 'next day delivery', we can download software
updates in an instant, we can 'Google Image Search' (425,000,000
at last count) for reference and promote our services with web-based
portfolios. But does that really mean that geography and location
count for nothing? I think not.
We all need more than digital inspiration, the easy one-click
access to referencing an image or even an idea or solution. I
get a buzz from seeing, hearing, breathing in and being part of
my environment, not just where I live and work but places that
I travel to and visit. They all feed into my creative image making.
I get ideas whilst walking through urban spaces, find reference
materials at street markets, see a particular combination of colours
in shop signage or just get a kick from coming across some stencilled
graffiti. For me the city is the inspiration that can't be delivered
via my laptop; I need real life too. This may all sound a little
obvious, but I get the sense that the digital promise has failed
to live up to every expectation.
I recently started, and completed, an editorial illustration commission
on a flight from Heathrow to JFK; I had almost turned the job
down but my yearning to discover if I could be a 21st century
mobile creative got the better of me. The notion of calling up
creativity to order, resolving a job to a very tight deadline
and attempting to step into the unknown, strangely appealed to
me, as did the fee paying for the flight. The illustration was
ok, I have to admit it was not the best job I've ever done, and
although my trusty Powerbook and Ncharge battery did not let me
down, something was not right; the geography was all wrong. I
was in mid-air, I had no visual source of inspiration; save a
bundle of images saved on my hard drive; I had no reference to
draw from conceptually and nothing to draw from visually. I think
it showed.
So, moving on from geographic environment, next up, consider the
physical space. This is the space that you actually work in; draw,
paint, print, collage, both in traditional and digital mediums
and any combination of each of these. Illustration for many can
be a solo experience: the kitchen table, the spare bedroom or
a studio in the attic. Home-working was a phrase that could have
been invented for the illustrator but is it the most conducive
location for the creation of work or is it that financial considerations
have forced this practice? Art school was never like this; studio
discussion, critiques and seminars played a huge part in creative
image making. Back to my flight, on route to New York; I can say
that it was easily the least creative environment I had ever worked
in, I was trapped in a pretty small space, belted in, the tiny
pull-out table and lighting less than ideal. But more than that,
I had no opportunity to discuss the piece mid-illustration with
the art director, with studio colleagues: my fellow passengers
were plugged into the movie, I was on my own.
Encouragingly, despite economics, it appears that many illustrators
have returned to the shared studio set-up: recognising the need
for input into the creative process from their peers, through
sharing ideas and thoughts as well as facilities and even client
base. A new generation recognise the rewards of working alongside
each other, often basing their set-up on re-creating that good
old art school experience or, increasingly and depressingly, the
experience that they wished their time in education to have been.
What it is not clear right now is exactly where the art school
experience is heading. Sadly, too many art and design courses
have abandoned access to the studio as a full-time right. Ever-increasing
student numbers and never-increasing accommodation has ensured
that this can be a no-win situation. Hot-desking has not worked
for a number of 'stack-them-high-sell-them-cheap' courses. Introducing
students to the concept of home-working has been the fail-proof
method for managing the 'numbers' game. Meanwhile, at these institutions,
much of the communication between students and peers and students
and staff has had to rely on the digital; email tutorials and
on-line discussion instead of real head-to-head dialogue. The
allure of the digital has started to fade; it was never meant
to replace real communication, surely.
It is the theme of communication that brings us to the third environment;
the space that describes mentally or conceptually where you work,
the approach that you adopt. This is tougher to determine. Illustration
has always existed in a pretty interesting place, occupying an
area that sits between art and design. Illustration has never
truly been considered an adjunct of art with a capital 'A', nor
wholly existed without the prop that is graphic design.
Artists drive their own work, their own projects; they instigate
the investigation, they formulate the subject matter, they choose
the medium, the outlet and manage the process. This freedom supports
self-expression, the creation of a personal visual language and
if wholly successful leads to the unexpected, pushing the discipline
into new areas, breaking boundaries and enlightening both artist
and audience. Designers, meanwhile, have an altogether different
starting point, they solve given problems. Designers respond to
a client's needs; they create visual solutions; they analyse,
organise and present information. Design has a particular purpose,
fulfils a functional role. Where does illustration fit into either
of these descriptions?
With art and design existing so far apart conceptually, I believe,
it is the area at the very edges of both disciplines where new
forms of illustration can thrive, can evolve. The best new work
needs and feeds from both art and design and through these relationships
can offer an alternative to the mainstream. It is the understanding
of how to utilise a range of approaches to creativity, witnessed
across both art and design; that can empower the illustrator.
Leading and initiating projects, taking risks, breaking with convention,
even seizing control should not sound like revolutionary tactics
but more like a game plan for moving the subject forward.
New Illustration does not sit and wait for the designer's telephone
call to kick-start a commission; it is out there creating projects,
shows and exhibitions, publications, web sites, prints and posters;
it is being proactive. The best of new illustration generates
and collaborates. New Illustration works with
designers and clients and not for
them; there is now an equality that has taken a number of years
to claw back. Let's not forget how smug design had been because
it had embraced and claimed the digital as its own from the start.
True, Old Illustration had tried to pretend that the digital never
even existed but that was yesteryear; with the digital mastered
there is now a new respect for the craft and skills of New Illustration.
Illustration is still going through it's dramatic re-birth, this
is a crucial time for the discipline and for the AOI itself, thirty
years old this year. New approaches, new scenarios, new challenges,
new problems will confront New Illustration and potentially difficult
times still lay ahead. New Illustration must capitalise on the
opportunities being created, being carved out and the AOI can
help spear-head that attack. The bigger landscape that New Illustration
exists within may be out of our control but the environment that
we work within remains within our domain. And when I say environment,
I mean environments, all three
of them.
Lawrence Zeegen Academic Programme Leader Communication and Media
Arts University of Brighton
© Lawrence Zeegen


