Computer Arts - Issue 75 / Oct 2002
The Art of Pop
Pop. Pop Art, Popular Culture; it is all around us. Learn how
and where to find those all-inspiring nuggets from the past and
what they offer the designer and illustrator of today...
Nothing in art is new - it's all just reinvented from the past!
Just as Pop music plunders it's own back catalogue and Pop Art
plundered low-tech advertising of the day, you too can look for
'inspiration' from the mundane!
It took Andy Warhol to recognise the beauty in a tin of Campbell's
soup and Roy Lichtenstein to make the humble comic book a thing
to behold but now nearly forty years later Pop is still big big
news. Warhol's exhibition at Tate Modern earlier this year opened
to record attendance and Lichtenstein's death in 1997 fuelled
an increase in all things Pop.
The images and icons that Pop took inspiration from are still
around. From cheap comic books and consumer magazines printed
in the 50's to the illustrated dictionaries and encyclopaedia
of the 60's, these items can be picked up for small change if
you know where to start. First we look at how to start your own
archive of images and in the tutorial show how to use them to
best effect. Go on, be a Pop artist!
Expertise and artwork by Lawrence Zeegen. Zeegen is a freelance
illustrator and Academic Programme Leader for Communication and
Media Arts at the University of Brighton.
Poptastic
The future is now! Well, actually, the future has never been
with us quite as quickly as it hits us now, that is for sure.
Many of the most important inventions by mankind have surfaced
in the last few centuries, if you can ignore fire and the wheel,
of course. As communications and travel have improved the globe
has got smaller. It was in 1967 that Marshall Mcluhan invented
the term 'global village' and look how much has changed since
then. The Internet and email, mobile communications and even the
humble PC have all been introduced since '67, most sometime after
'67 as well. That global village is so much smaller now - think
global back yard!
Just what did we do before computers? Before 'new technology',
before 'the digital age'? As commercial artists (now known as
illustrators) we drew, we painted; the skills utilised involved
pencils, pen and ink, brush and paint. By 1967 Pop Art was in
full flow in New York City with artists such as Andy Warhol and
Roy Lichtenstein and in London with Peter Blake. These artists
took from popular culture, from advertising campaigns, from the
work of commercial artists and turned it into 'art'. Warhol knew
the score, having previously been a commercial artist, himself.
Pop Art was larger than life. Huge canvases depicting movie stars,
Coke bottles, burgers and soup cans as well as detailed copies
from cheap comics were influencing the fashion and design worlds.
The urban world that had surrounded and influenced these artists
was made fashionable and sold right back again.
Commercial artists, meanwhile, were busy working. Many newspapers
and most magazines were mainly, if not entirely, printed in black
and white and so the demand for black and white line drawings
was huge. Publishers of books could not afford to reproduce photographs
and so used these commercial artists to produce their images too.
Vast numbers of amazing illustrations were created by talented
artists/illustrators during this period.
So why the history lesson? Well, this is where you come in. Many
of these images still exist and many too are out of copyright.
Of course some of the worst examples have ended up in copyright
free clip-art archives. Some of the very best are still out there
for the taking. Car boot sales, 2nd-hand bookshops, flea markets,
jumble sales, charity shops are all likely places to pick up some
great images in old mags and books. It is through some dedicated
hunting, though, that you will find the kind of images that could
grace a great Pop piece.
Only once you have got started on the mission to find the Holy
Grail of black and white line drawings will you understand how
all encompassing the pastime can be. If you get the bug then searching,
scanning and sorting your growing collection will start to take
up more of your life than the law should allow. But that is the
fun in it. If you collected bubble-gum cards as a kid this is
the grown-up version but with more than 48 to collect to make
the set.
Probably the single biggest collector of this black and white
line-art is a one Mr Charles S Anderson. Andserson, based in Minneapolis,
where the stuff grows on trees, has collected so many that he
started his own company to market his digitized collection of
over 10,000 images. The archive spans images from the 1920's through
to the 1970's. The claim is that it took eight years to re-draw
the illustrations, involving dozens of artists, tens of thousands
of hours and gallons of India Ink! View some samples at http://www.csaimages.com.
Steven Heller is the foremost authority in the USA on the history
of graphic design and is editor of the American Institute of Graphic
Arts Journal of Graphic Design. He said about Anderson's archive:
'This is either the largest collection of vernacular line art
ever assembled, or a whole lot of crummy little drawings.' Don't
let that put you off your foraging though. Bringing these nuggets
of joy into your own design and illustration projects is good
clean fun.
So what to do with the raw material? You've been out and gathered
the crucial items at every car boot sale this side of the Channel
and now need to create your own archive. Firstly, make a strong
cup of tea, put on a good CD and get comfy; you have many happy
scanning hours ahead of you. There is no way round this although
you could try employing a student, an intern, your children or
your parents (if you are a child) to undertake this crucial aspect
of the process. You may, as I do, feel that this is taking some
of the true enjoyment away from the project and feel the pressure
to self-scan too huge. Well, go with the flow.
Scan your treasures at a reasonable dpi so that you can pick up
all of the detail. I suggest 1800 dpi saved as a tif file so that
they can be imported into most applications. Make sure that you
spend a little time checking the scan carefully for damaged areas
of the illustration, quite common when scanning old material.
Also, it pays to erase any unwanted areas of dirt, grit and muck
at this stage too.
Once you have a few scans ready to archive you should set up a
system so that searching for images at later date is not a complete
headache. Put all hands into a folder marked 'Hands' and heads
into one named 'Heads' for example. This really isn't rocket science
but easily overlooked. Imagine the problems that Charles Anderson
would be having right now without a clever system in place.
So although the future is here and now, you can keep hold of those
little treasures from the past. Fred Woodward, Creative Director
at Rolling Stone magazine, may not agree on the description though;
'There's nothing retro about it - these images could have been
drawn just as badly today as in 1945'.
© Lawrence Zeegen


